COOLRPG: VOLUME I - HELP

MOVEMENT
Arrow keys, or click / tap where you
want to go. Hold Shift to dash (or turn
on Always Dash in Options).

TALK, OPEN, CONFIRM
Enter, Space or Z - or click / tap.

MENU AND CANCEL
Escape, X or Insert - or right-click /
two-finger tap. The menu has Items,
Skills, Equip, Status, Maps, Quests,
Bestiary, Lore Tome, Load, Credits,
Options and Save.

CONTROLLER AND TV REMOTE
A = OK, B = back, Y or Start = menu,
X held = walk. TV remote: OK and Back.

MAP SHORTCUTS (on the map)
Quests - LB, Q, or Fire TV Rewind
Area map - RB, W, or Fire TV Fast fwd
World map - RT, M, or Fire TV Play
Inventory - LT or I
Bestiary - L3 (press left stick) or B
Lore Tome - R3 (press right stick) or L
Back (B / Esc) returns to the map.

MAP AND COMPASS
The compass (upper left) shows quest
givers, shops, exits and portals.
Tab (or Map in the menu) opens the
large map.

QUESTS
A gold ! marks someone with a job for
you; a blue ? means a quest is ready to
hand in. Quests in the menu shows each
step. Your current goal is pinned to the
top right of the map.

LEVELS
Quests open as your hero levels up;
a giver tells you when to come back.
Dungeons show a recommended level, and
a place 4+ levels above your hero is
closed until you are stronger. Beasts
on the world map match your level.

TRAPS AND HIDDEN TREASURE
Your best searcher rolls to spot traps
and find hidden things. A Thief with
thieves' tools is best; Dwarves spot
traps, Elves find hidden things. Come
back later to search a room again.

CHARISMA
Your most charming hero haggles prices
and talks to orcs, gnolls and giants on
the road: a good roll lets you pass.

GAMBLING
Bargus (Morgansfort Gambling House):
Dragon's Hand - closest to 21 wins.
Six Dragons - roll d4 to d20; higher
total wins, ties go to the house.

MONEY
Prices are the Basic Fantasy book's.
Monsters pay only what they carry;
hoards wait in chests and as quest
rewards. Gems sell at full value.

SHOPS
Shops keep the basics and add better
goods as your party levels up. Each
town has its own wares; shelves change
every half hour of play. City smiths
sell arms and armour too.

PARTY
Up to four heroes. Talk to a companion
to meet them; change your party at any
inn with Manage Party.

HEALING
Inns restore everyone. Churches heal,
resurrect and train spells. HP and MP
recover slowly while exploring, never
in battle.

SAVING
Save from the menu. Load with Continue
on the title screen or Load in the menu.

GUIDES AND COMMUNITY
www.coolrpg.us - Player Guide,
Walkthrough, patch notes and forums.

SUPPORT
support@coolrpg.us
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and what you were doing.

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