{"id":170,"date":"2026-10-12T11:19:38","date_gmt":"2026-10-12T11:19:38","guid":{"rendered":"https:\/\/coolrpg.us\/?page_id=170"},"modified":"2026-10-12T11:19:38","modified_gmt":"2026-10-12T11:19:38","slug":"walkthrough","status":"publish","type":"page","link":"https:\/\/coolrpg.us\/?page_id=170","title":{"rendered":"Walkthrough"},"content":{"rendered":"<div class=\"crpg-gate\" data-crpg-gate><div class=\"crpg-sheet crpg-gate-card\"><div class=\"crpg-kicker\">CoolRPG: Volume I<\/div><h2 class=\"crpg-gate-title\">Here Be Spoilers<\/h2><p>This page gives away every quest solution, boss fight, hidden room and story secret in the game.<\/p><p><button type=\"button\" class=\"crpg-btn\" data-crpg-reveal>I understand. Show me everything.<\/button> <a class=\"crpg-btn crpg-btn-alt\" href=\"https:\/\/coolrpg.us\/?page_id=166\">Take me to the spoiler-free guides<\/a><\/p><\/div><div class=\"crpg-gated\" hidden><div class=\"crpg-sheet crpg-doc-walkthrough\">\n<div class=\"crpg-kicker\">CoolRPG: Volume I<\/div><p class=\"crpg-sub\">Every quest, every dungeon, every reward<\/p><p class=\"crpg-dl\"><a href=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/pdf\/walkthrough.pdf\" download>Download the PDF edition<\/a> (5.7 MB, parchment, print-ready)<\/p><figure class=\"crpg-cover\"><img decoding=\"async\" src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/worldmap.jpg\" alt=\"Walkthrough\"><\/figure><nav class=\"crpg-toc\"><h2>Contents<\/h2><ol><li><a href=\"#crpg-before-you-set-out\">Before You Set Out<\/a><\/li><li><a href=\"#crpg-quest-1-gold-in-the-hills\">Quest 1: Gold in the Hills<\/a><\/li><li><a href=\"#crpg-quest-2-the-olde-island-fortress\">Quest 2: The Olde Island Fortress<\/a><\/li><li><a href=\"#crpg-quest-3-rescue-gwelayn\">Quest 3: Rescue Gwelayn<\/a><\/li><li><a href=\"#crpg-quest-4-the-nameless-dungeon\">Quest 4: The Nameless Dungeon<\/a><\/li><li><a href=\"#crpg-quest-5-proof-of-worthiness\">Quest 5: Proof of Worthiness<\/a><\/li><li><a href=\"#crpg-quest-6-the-pirate-king\">Quest 6: The Pirate King<\/a><\/li><li><a href=\"#crpg-beyond-the-quests\">Beyond the Quests<\/a><\/li><li><a href=\"#crpg-credits\">Credits<\/a><\/li><\/ol><\/nav>\n<p class=\"crpg-lede\">This walkthrough follows the six quests of CoolRPG Volume I in the order the Morgansfort module suggests. It is full of <strong>spoilers<\/strong>: room contents, bosses and treasure. Directions are given from the <strong>Morgansfort gate<\/strong> on the world map; north is up.<\/p>\n<blockquote>\n<p><strong>Suggested order:<\/strong> Gold in the Hills, then the Olde Island Fortress, then the Nameless Dungeon, with Rescue Gwelayn whenever you are back in town and ready for a harder fight. Proof of Worthiness and the Pirate King open up the wider Western Lands.<\/p>\n<\/blockquote>\n<h2 id=\"crpg-before-you-set-out\">Before You Set Out<\/h2>\n<ol>\n<li><strong>Open the Weapons Cache<\/strong> in the Hall of Transference: 500 gold and your class's kit.<\/li>\n<li><strong>Recruit companions<\/strong> around Morgansfort. Talk to each one; up to three can join you. The rest wait at the inn.<\/li>\n<li><strong>Buy potions<\/strong> at General Goods and, for a Magic-User, train a second spell at the Chapel of St. Queril once a slot opens.<\/li>\n<li><strong>Visit the Toothless Dragon Tavern.<\/strong> Dusty Rennick, Bart and Kardon Karien all have work for you.<\/li>\n<li><strong>Rest at the Iron Helm Inn<\/strong> (10 gold) before every dungeon.<\/li>\n<\/ol>\n<p>Every dungeon room plays its description, battle or trap <strong>once<\/strong>, and every hoard is taken once, so there is nothing to farm. Fallen companions can be raised at any church for 500 gold per level.<\/p>\n<h2 id=\"crpg-quest-1-gold-in-the-hills\">Quest 1: Gold in the Hills<\/h2>\n<p><strong>Giver:<\/strong> Dusty Rennick, a grizzled prospector in the Toothless Dragon Tavern.\n<strong>Where:<\/strong> an old dwarven mine <strong>north<\/strong> of Morgansfort, a short walk up the world map from the gate.\n<strong>Goal:<\/strong> break the Black Fang goblins and slay their chief, <strong>Xikek \"the Loud\"<\/strong>.\n<strong>Reward:<\/strong> 250 gold from Rennick, and the <em>Gold in the Hills<\/em> achievement.<\/p>\n<blockquote>\n<p><em>\"Word is, the Black Fang goblins have been flashing gold nuggets around town. They lair in one of the old dwarven mines north of here.\"<\/em><\/p>\n<\/blockquote>\n<figure><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/gold_mine.jpg\" alt=\"The old dwarven mine, home of the Black Fangs\" loading=\"lazy\" decoding=\"async\"><figcaption>The old dwarven mine, home of the Black Fangs<\/figcaption><\/figure>\n<p><strong>The mine.<\/strong> Goblin guards hold the upper galleries and the dwarves left traps behind them. A tentacle worm lurks in the old elevator shaft. Work your way down to the ore heaps where Xikek and his lieutenants <strong>Snerk<\/strong> and <strong>Yuliak<\/strong> wait with the war band. The boss fight cannot be fled, so arrive rested. The chief's chamber holds a trapped treasure chest; disarm it with care for the full hoard.<\/p>\n<p>Return to Rennick for your reward. The quest is complete the moment Xikek falls.<\/p>\n<figure class=\"map\"><a href=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_19.jpg\" target=\"_blank\" rel=\"noopener\" title=\"Open the full-size map\"><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_19.jpg\" alt=\"Gold in the Hills: the whole mine\" loading=\"lazy\" decoding=\"async\"><\/a><figcaption>Gold in the Hills: the whole mine<\/figcaption><\/figure>\n<h2 id=\"crpg-quest-2-the-olde-island-fortress\">Quest 2: The Olde Island Fortress<\/h2>\n<p><strong>Giver:<\/strong> Bart, a one-eyed farmer in the Toothless Dragon Tavern.\n<strong>Where:<\/strong> an island a few hundred yards off the coast, <strong>south<\/strong> of Morgansfort along the Old Road.\n<strong>Goal:<\/strong> open the tomb of the barbarian chieftain.\n<strong>Reward:<\/strong> the chieftain's <strong>golden Longsword +1<\/strong>, a <strong>Chain Mail +1<\/strong>, a <strong>Ring of Protection +1<\/strong>, hoards of gold, and Bart buys the drinks.<\/p>\n<figure><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/fortress.jpg\" alt=\"Stairs from the island ruin lead down into the fortress\" loading=\"lazy\" decoding=\"async\"><figcaption>Stairs from the island ruin lead down into the fortress<\/figcaption><\/figure>\n<h3 id=\"crpg-level-1\">Level 1<\/h3>\n<div class=\"crpg-table\"><table>\n<thead>\n<tr>\n<th>Room<\/th>\n<th>What you find<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>1 Entrance Room<\/td>\n<td>Tracks in the dust. Something growls to the south.<\/td>\n<\/tr>\n<tr>\n<td>2 Wolf Lair<\/td>\n<td><strong>Wolves<\/strong> leap the pit in the hallway.<\/td>\n<\/tr>\n<tr>\n<td>3 Stirge Nests<\/td>\n<td><strong>Stirges<\/strong> swoop down for blood.<\/td>\n<\/tr>\n<tr>\n<td>5 Torture Room<\/td>\n<td>A <strong>Ring of Protection +1<\/strong> in a slime-filled barrel.<\/td>\n<\/tr>\n<tr>\n<td>6 Goblin Hideout<\/td>\n<td>Four <strong>goblin scouts<\/strong>.<\/td>\n<\/tr>\n<tr>\n<td>7 Secret Hallway<\/td>\n<td>A chest with 60 gold.<\/td>\n<\/tr>\n<tr>\n<td>8 Rogue Orcs<\/td>\n<td>Five outcast <strong>orcs<\/strong>; 45 gold.<\/td>\n<\/tr>\n<tr>\n<td>9 Goblin Lair<\/td>\n<td>The rest of the goblin party; 20 gold.<\/td>\n<\/tr>\n<tr>\n<td>11 Secret Room<\/td>\n<td>40 gold in rotted sacks.<\/td>\n<\/tr>\n<tr>\n<td>14 Kobold Lair<\/td>\n<td>A <strong>kobold clan<\/strong> and its chieftain; 70 gold.<\/td>\n<\/tr>\n<tr>\n<td>15 The Hive<\/td>\n<td><strong>Giant bees<\/strong>, and a potion.<\/td>\n<\/tr>\n<tr>\n<td>16 Rabbit Hole<\/td>\n<td>A tunnel back up to daylight on the island.<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<p>The goblins and kobolds are at war over the fortress; you will fight both. The <strong>stairs down to Level 2<\/strong> are in the south hall.<\/p>\n<figure class=\"map\"><a href=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_36.jpg\" target=\"_blank\" rel=\"noopener\" title=\"Open the full-size map\"><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_36.jpg\" alt=\"Olde Island Fortress, Level 1\" loading=\"lazy\" decoding=\"async\"><\/a><figcaption>Olde Island Fortress, Level 1<\/figcaption><\/figure>\n<h3 id=\"crpg-level-2\">Level 2<\/h3>\n<div class=\"crpg-table\"><table>\n<thead>\n<tr>\n<th>Room<\/th>\n<th>What you find<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>17 The Pits<\/td>\n<td><strong>Wolves<\/strong> set as guards between the pits.<\/td>\n<\/tr>\n<tr>\n<td>18 Observation Room<\/td>\n<td>Torches, lamp oil and a potion.<\/td>\n<\/tr>\n<tr>\n<td>19 Secret Hallway<\/td>\n<td><strong>Bombardier beetles<\/strong>.<\/td>\n<\/tr>\n<tr>\n<td>20 Outer Hallway<\/td>\n<td>A <strong>gray jelly<\/strong> scouring the floor.<\/td>\n<\/tr>\n<tr>\n<td>22 Crossroads Room<\/td>\n<td>Six <strong>hobgoblin explorers<\/strong>.<\/td>\n<\/tr>\n<tr>\n<td>23 Secret Room<\/td>\n<td>150 gold and a pouch of gems.<\/td>\n<\/tr>\n<tr>\n<td>24 Gnoll Lair<\/td>\n<td><strong>Gnolls<\/strong> with battleaxes; 90 gold.<\/td>\n<\/tr>\n<tr>\n<td>25 Weapon Room<\/td>\n<td><strong>Chain Mail +1<\/strong> and a <strong>Longsword +1<\/strong> in a cabinet.<\/td>\n<\/tr>\n<tr>\n<td>26 Ambush Area<\/td>\n<td><strong>Burial-wrapped ghouls<\/strong> burst from secret doors.<\/td>\n<\/tr>\n<tr>\n<td>27 Mural Room<\/td>\n<td>Murals of barbarians bowing toward bronze doors in the south.<\/td>\n<\/tr>\n<tr>\n<td>28 The Tomb<\/td>\n<td>Eleven <strong>skeleton warriors<\/strong> rise. Beyond them: the chieftain's <strong>golden Longsword +1<\/strong> and 250 gold.<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<p>Opening the tomb completes the quest. Climb out by the stairs to Level 1 or the rabbit-hole passage, then tell Bart.<\/p>\n<figure class=\"map\"><a href=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_37.jpg\" target=\"_blank\" rel=\"noopener\" title=\"Open the full-size map\"><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_37.jpg\" alt=\"Olde Island Fortress, Level 2\" loading=\"lazy\" decoding=\"async\"><\/a><figcaption>Olde Island Fortress, Level 2<\/figcaption><\/figure>\n<h2 id=\"crpg-quest-3-rescue-gwelayn\">Quest 3: Rescue Gwelayn<\/h2>\n<p><strong>Giver:<\/strong> Kardon Karien, a merchant who bursts into the Toothless Dragon Tavern.\n<strong>Where:<\/strong> the <strong>Cave of the Unknown<\/strong>, under a wooded hill a few miles <strong>north<\/strong> of Morgansfort.\n<strong>Goal:<\/strong> free Kardon's daughter <strong>Gwelayn<\/strong> from the necromancer <strong>Starisel Zelinth<\/strong> and bring her home.\n<strong>Reward:<\/strong> <strong>800 gold<\/strong>, everything Kardon has, and the <em>Safe Return<\/em> achievement.<\/p>\n<blockquote>\n<p><em>\"Orcs hit my caravan north of here and dragged my daughter Gwelayn and her maid into the forest.\"<\/em><\/p>\n<\/blockquote>\n<figure><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/cave_entrance.jpg\" alt=\"The mouth of the Cave of the Unknown\" loading=\"lazy\" decoding=\"async\"><figcaption>The mouth of the Cave of the Unknown<\/figcaption><\/figure>\n<p>This is the hardest of the Morgansfort dungeons: orcs, an ogre, and the necromancer's undead. Go in at full strength.<\/p>\n<div class=\"crpg-table\"><table>\n<thead>\n<tr>\n<th>Room<\/th>\n<th>What you find<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>1 Orc Common Room<\/td>\n<td><strong>Orc warriors<\/strong> around a fire pit.<\/td>\n<\/tr>\n<tr>\n<td>3 Orc Females<\/td>\n<td>Orc-women with short swords, and they will fight.<\/td>\n<\/tr>\n<tr>\n<td>4 The Chieftain's Chamber<\/td>\n<td><strong>Onyg the ogre<\/strong> and <strong>Badushna<\/strong>, the clever orc who leads the tribe; 450 gold.<\/td>\n<\/tr>\n<tr>\n<td>5 Grand Entry Room<\/td>\n<td>The tribe's hoard: 220 gold. Double doors with bull-head carvings lead deeper.<\/td>\n<\/tr>\n<tr>\n<td>6 Poison Gas Trap<\/td>\n<td>A portcullis slams shut and gas fills the passage.<\/td>\n<\/tr>\n<tr>\n<td>8 Prison<\/td>\n<td>Scratched on the wall: <em>\"G. taken to the master.\"<\/em><\/td>\n<\/tr>\n<tr>\n<td>11 Common Room<\/td>\n<td>A trapdoor drops you onto a <strong>tentacle worm<\/strong>.<\/td>\n<\/tr>\n<tr>\n<td>12, 14 Laboratories<\/td>\n<td>Potions on the worktables.<\/td>\n<\/tr>\n<tr>\n<td>13 Laboratory<\/td>\n<td><strong>Green slime<\/strong> drips from the ceiling.<\/td>\n<\/tr>\n<tr>\n<td>15 Laboratory<\/td>\n<td>A <strong>chained horror<\/strong> breaks loose; 120 gold.<\/td>\n<\/tr>\n<tr>\n<td>17 Dining Room<\/td>\n<td>The skeleton of a great <strong>ape<\/strong>, swinging a cleaver.<\/td>\n<\/tr>\n<tr>\n<td>19 Well<\/td>\n<td>A rope up the old well: a second way out.<\/td>\n<\/tr>\n<tr>\n<td>20 Study<\/td>\n<td><strong>Bats<\/strong>; 25 gold.<\/td>\n<\/tr>\n<tr>\n<td>21 Master's Bedroom<\/td>\n<td>80 gold, and a woman's shawl on the bed.<\/td>\n<\/tr>\n<tr>\n<td>22 Bodyguard's Bedroom<\/td>\n<td>A long-toothed <strong>skeleton bodyguard<\/strong>.<\/td>\n<\/tr>\n<tr>\n<td>24 Anteroom<\/td>\n<td>Ranks of <strong>armed skeletons<\/strong>.<\/td>\n<\/tr>\n<tr>\n<td>23 Altar Room<\/td>\n<td><strong>Starisel Zelinth<\/strong> and his guards. Gwelayn lies shackled on the black altar; 300 gold.<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<p>When Zelinth falls the altar's runes go dark and Gwelayn is free. The altar stays quiet after that. Leave by the cave mouth or climb the <strong>well rope<\/strong>, then bring her to Kardon in the tavern.<\/p>\n<figure class=\"map\"><a href=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_35.jpg\" target=\"_blank\" rel=\"noopener\" title=\"Open the full-size map\"><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_35.jpg\" alt=\"The Cave of the Unknown\" loading=\"lazy\" decoding=\"async\"><\/a><figcaption>The Cave of the Unknown<\/figcaption><\/figure>\n<h2 id=\"crpg-quest-4-the-nameless-dungeon\">Quest 4: The Nameless Dungeon<\/h2>\n<p><strong>Giver:<\/strong> Captain Argos, senior officer of the watch, in the Garrison Barracks (upper floor).\n<strong>Where:<\/strong> a day's march <strong>north<\/strong> on the Old Road, the northernmost point of the world map near Morgansfort.\n<strong>Goal:<\/strong> find where the goblin war parties come from, and how deep it goes.\n<strong>Reward:<\/strong> <strong>150 gold<\/strong> from the garrison, the <em>Into the Nameless Deep<\/em> achievement, and three levels of treasure.<\/p>\n<blockquote>\n<p><em>\"Goblin war parties have been seen on the Old Road, a day's march north. Scout it for me.\"<\/em><\/p>\n<\/blockquote>\n<p><strong>The ambush.<\/strong> On your first visit the goblins attack your night camp. Beat them and the fleeing survivors lead you to the dungeon's stairway.<\/p>\n<figure><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/nameless.jpg\" alt=\"Into the Nameless Dungeon\" loading=\"lazy\" decoding=\"async\"><figcaption>Into the Nameless Dungeon<\/figcaption><\/figure>\n<h3 id=\"crpg-level-1-35-rooms\">Level 1 (35 rooms)<\/h3>\n<p>Cobras, stirges, a giant shrew, a whole <strong>giant ant<\/strong> warren (rooms 11-15), fire beetles, spear-trapped skeletons, giant rats, bats, green slime, a gray jelly and a <strong>giant bee<\/strong> hive with its <strong>queen<\/strong> (rooms 30-31, with potions). Secret rooms hide 30, 120 and <strong>200 gold<\/strong> (room 34: a statue of a spider over a web of gems). Watch for the crossbow trap (16), the spear trap (19), the dropping floor (26) and the pit (35).<\/p>\n<p>The <strong>spiral stairs<\/strong> down are found through the secret doors near room 33. Finding them completes Argos's job; go back and collect your fee whenever you like.<\/p>\n<figure class=\"map\"><a href=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_38.jpg\" target=\"_blank\" rel=\"noopener\" title=\"Open the full-size map\"><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_38.jpg\" alt=\"The Nameless Dungeon, Level 1\" loading=\"lazy\" decoding=\"async\"><\/a><figcaption>The Nameless Dungeon, Level 1<\/figcaption><\/figure>\n<h3 id=\"crpg-level-2-rooms-36-68\">Level 2 (rooms 36-68)<\/h3>\n<p>An old chapel of the kneeling dead (46), a pool guarded by shriekers (47), <strong>giant draco lizards<\/strong>, <strong>pit vipers<\/strong>, <strong>giant flies<\/strong>, a <strong>giant black widow<\/strong> (66), a <strong>glass jelly<\/strong> (68) and <strong>ghouls<\/strong>, including those guarding the sleeping <strong>elf princess<\/strong> (60). Yellow mold (54) and a dart floor (50) wear you down. The <strong>stairs down to Level 3<\/strong> are west of the entry corridor.<\/p>\n<figure class=\"map\"><a href=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_39.jpg\" target=\"_blank\" rel=\"noopener\" title=\"Open the full-size map\"><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_39.jpg\" alt=\"The Nameless Dungeon, Level 2\" loading=\"lazy\" decoding=\"async\"><\/a><figcaption>The Nameless Dungeon, Level 2<\/figcaption><\/figure>\n<h3 id=\"crpg-level-3-rooms-69-87\">Level 3 (rooms 69-87)<\/h3>\n<p>An <strong>ochre jelly<\/strong> waits in the first hallway (69); weapons and lightning split it. Living <strong>shadows<\/strong> haunt the Statue Gallery (71, 150 gold). The <strong>Evil Temple<\/strong> (73) swarms with giant ants and holds <strong>500 gold<\/strong> and a Large Healing Potion. Avoid lingering in <strong>the Oven<\/strong> (75) and <strong>the Compactor<\/strong> (83). Carnivorous apes, a giant tarantula, tiger beetles and a <strong>gargoyle<\/strong> (85, 200 gold, immune to ordinary weapons) guard the rest.<\/p>\n<figure class=\"map\"><a href=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_40.jpg\" target=\"_blank\" rel=\"noopener\" title=\"Open the full-size map\"><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_40.jpg\" alt=\"The Nameless Dungeon, Level 3\" loading=\"lazy\" decoding=\"async\"><\/a><figcaption>The Nameless Dungeon, Level 3<\/figcaption><\/figure>\n<h3 id=\"crpg-the-library-room-88\">The Library (room 88)<\/h3>\n<p>In the <strong>Tapestry Room<\/strong> (87), read the verses woven into the great tapestry: a door opens into a hidden library.<\/p>\n<ul>\n<li><strong>Left bookcase:<\/strong> the <strong>Ancient Treatises<\/strong>, worth 5,000 gold to a buyer.<\/li>\n<li><strong>Right bookcase:<\/strong> covered in yellow mold. Leave it.<\/li>\n<li><strong>The table:<\/strong> search it for the <strong>Elvish Spectacles<\/strong> (read any language). Searching takes time, and the yellow mold may burst: everyone saves or suffers. You find the spectacles either way.<\/li>\n<\/ul>\n<p>The door at the bottom of the Library leads back through the tapestry.<\/p>\n<h2 id=\"crpg-quest-5-proof-of-worthiness\">Quest 5: Proof of Worthiness<\/h2>\n<p><strong>Giver:<\/strong> Warden Sylthir, an Elf ranger at the edge of the <strong>Sentinel Wood<\/strong>, by the Avenrho dock in the far west.\n<strong>Goal:<\/strong> drive off <strong>three wolf packs<\/strong> troubling the Elvish scouts.\n<strong>Reward:<\/strong> the Elves' trust: the Sentinel at Avenrho's gate lets you into the city.<\/p>\n<blockquote>\n<p><em>\"Avenrho does not open its gate to outsiders lightly... drive off three packs, and I will vouch for you at the gate.\"<\/em><\/p>\n<\/blockquote>\n<p>The wolf pack lairs right beside the warden; each fight counts one pack (the tracker shows <em>Wolf packs driven off: n\/3<\/em>). After the third, report back to Sylthir, then present yourselves at the gate. Without her word, the Sentinel turns you away.<\/p>\n<figure><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/avenrho.jpg\" alt=\"Avenrho, the last Elvish kingdom of the west\" loading=\"lazy\" decoding=\"async\"><figcaption>Avenrho, the last Elvish kingdom of the west<\/figcaption><\/figure>\n<h2 id=\"crpg-quest-6-the-pirate-king\">Quest 6: The Pirate King<\/h2>\n<p><strong>Giver:<\/strong> Harbor Captain Wrenlow, on the coast near <strong>Slateholm<\/strong>.\n<strong>Goal:<\/strong> clear Pirate Island, board the Pirate King's flagship, free his captives and end him.\n<strong>Reward:<\/strong> everything you find in his hold, the gratitude of every free city on the coast, and gold throughout.<\/p>\n<blockquote>\n<p><em>\"The Pirate King's fleet has been raiding every ship out of Slateholm, and taking the refugee boats fleeing Ravenstone's slavers.\"<\/em><\/p>\n<\/blockquote>\n<h3 id=\"crpg-pirate-island-the-shore\">Pirate Island: the Shore<\/h3>\n<p>Land on the black sand and follow the jungle trail. Pirates hold a <strong>lookout post<\/strong> (3) and a <strong>shore camp<\/strong> (7); the camp strongbox (8) holds 180 gold. A crumbling shrine (5, 60 gold) and a grotto behind the waterfall (10, 90 gold) reward the curious. The <strong>cave mouth<\/strong> in the cliff (9) leads down to the sea caves.<\/p>\n<figure><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/pirate_island.jpg\" alt=\"Pirate Island\" loading=\"lazy\" decoding=\"async\"><figcaption>Pirate Island<\/figcaption><\/figure>\n<h3 id=\"crpg-the-sea-caves\">The Sea Caves<\/h3>\n<p><strong>Bats<\/strong> (3), a guard post of pirates (5), an underground pool (4, 70 gold) and the <strong>Smuggler's Cache<\/strong> (6, 220 gold). The tunnel opens onto the <strong>Hidden Cove<\/strong>, where the flagship rides at anchor. Climb the <strong>ladder<\/strong> to board.<\/p>\n<figure class=\"map\"><a href=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_79.jpg\" target=\"_blank\" rel=\"noopener\" title=\"Open the full-size map\"><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/map_79.jpg\" alt=\"Pirate Island: the sea caves\" loading=\"lazy\" decoding=\"async\"><\/a><figcaption>Pirate Island: the sea caves<\/figcaption><\/figure>\n<h3 id=\"crpg-the-flagship-main-deck\">The Flagship: Main Deck<\/h3>\n<p>You come aboard by the rope ladder over the side, where a jolly boat waits to take you back. Fight through the <strong>crew quarters<\/strong> (3) and the <strong>gun deck<\/strong> (5); the galley (4, 50 gold) and the <strong>Captain's Stores<\/strong> (6, 150 gold) hold the loot. The companionway hatch at the bow (<strong>Room 7<\/strong>) leads below.<\/p>\n<figure><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/deck.jpg\" alt=\"The Pirate King's flagship\" loading=\"lazy\" decoding=\"async\"><figcaption>The Pirate King's flagship<\/figcaption><\/figure>\n<h3 id=\"crpg-below-decks\">Below Decks<\/h3>\n<p>Free the captives in <strong>the Brig<\/strong> (2). Fight the pirates guarding the <strong>powder magazine<\/strong> (3), take the officers' strongbox (4, 130 gold), and follow the lantern-lit corridor (5) to <strong>the Pirate King's Cabin<\/strong> (6).<\/p>\n<p><strong>The Pirate King<\/strong> fights beside two Pirate Gunners and lands a punishing <strong>Heavy Strike<\/strong>. Heal early, keep your front line topped up, and focus him down. The <strong>escape hatch<\/strong> in his cabin floor is barred from below, and the Pirate King keeps the only key: you will not leave this way until he falls. Once he does, take the hatch with the freed captives and return to Wrenlow.<\/p>\n<figure><img src=\"https:\/\/coolrpg.us\/wp-content\/plugins\/coolrpg-community\/assets\/img\/hold.jpg\" alt=\"Below decks\" loading=\"lazy\" decoding=\"async\"><figcaption>Below decks<\/figcaption><\/figure>\n<h2 id=\"crpg-beyond-the-quests\">Beyond the Quests<\/h2>\n<ul>\n<li>Visit every city and use its <strong>Travel Portal<\/strong> to move between them instantly.<\/li>\n<li>Hear the <strong>tavern rumours<\/strong> in each city; they tell the history of the Western Lands (see <em>Backstories<\/em>).<\/li>\n<li>The <strong>Mystic<\/strong> and the Magic Shops carry better stock as your party grows in level.<\/li>\n<\/ul>\n<div class=\"crpg-credits-block\">\n<h2 id=\"crpg-credits\">Credits<\/h2>\n<p>CoolRPG Volume I is made by <strong>James Barrett<\/strong> and <strong>Xinle, LLC<\/strong> with <strong>RPG Maker MZ<\/strong>. Dungeons and adventures are adapted from <strong>BF1 Morgansfort: The Western Lands Campaign<\/strong> and <strong>AA1 Adventure Anthology One<\/strong> by Chris Gonnerman and Contributors, licensed CC BY-SA 4.0 (basicfantasy.org). Pirate Island is original to this game. Maps and screenshots show art by Celianna, WinLu, PVGames, Rasak, bluecarrot16, Sevarihk and the RPG Maker MZ standard resources; see the in-game <strong>Credits<\/strong> for everyone.<\/p>\n<\/div>\n<p class=\"crpg-colophon\">Guide text &copy; 2026 Xinle, LLC. Adventures adapted from BF1 Morgansfort and AA1 Adventure Anthology One (Chris Gonnerman and Contributors, CC BY-SA 4.0); this guide is shared under the same licence. Screenshots show art by the creators listed under Credits.<\/p>\n<\/div>\n<\/div><\/div><noscript><style>.crpg-gated{display:block!important}.crpg-gate-card{display:none}<\/style><\/noscript>\n","protected":false},"excerpt":{"rendered":"<p>Every quest, every dungeon, every reward<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":169,"menu_order":1,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-170","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/coolrpg.us\/index.php?rest_route=\/wp\/v2\/pages\/170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/coolrpg.us\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/coolrpg.us\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/coolrpg.us\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/coolrpg.us\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=170"}],"version-history":[{"count":0,"href":"https:\/\/coolrpg.us\/index.php?rest_route=\/wp\/v2\/pages\/170\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/coolrpg.us\/index.php?rest_route=\/wp\/v2\/pages\/169"}],"wp:attachment":[{"href":"https:\/\/coolrpg.us\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}